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[🏭] Sell a Shape! ⚙️

[🏭] Sell a Shape! ⚙️

A Roblox experience owned by Ninja Content Games.

SimulatorENphysics sandboxfactory simulatorquota management

Description (written by the developer; not a statement by this register)

A physics-based sandbox game where you have to make enough triangles to meet the daily quota. To meet this quota, you must make crazy contraptions to make your job a little easier. >>> LIKE THE GAME FOR MORE UPDATES >>> JOIN COMMUNITY FOR CODES & GIVEAWAYS! New updates coming soon, with progression and more upgrades! Join our community below to make suggestions and follow updates. CONTROLS: PC: Tap the shape you want to pick up, tap again to drop Rotate: Q/E, R/T, Z/X Anchor: C Reset Rotation: Ctrl + Shift + R First-person toggle: G XBOX: Pickup/Drop: RT Anchor: Y Rotate: LB/RB Change Rotation Axis: LT MOBILE: Tap the shape you want to pick up, tap again to drop To rotate, use the on-screen buttons Credits: @iHaveBigBurrito - Owner @sgakhar1 - Co-owner @iHaveBigBurrito, @Venomant610, @Pandarkun, @fiduciaryfart - Developers Tags: Sell a Shape, Factory, Simulator, Quota, Sandbox, Shapes, Physics, Mining

Last updated by the developer 6 Aug 2026, 17:13 UTC.

0
playing (measured 11 Aug 2026, 03:08 UTC)
145,963
lifetime visits
73%
liked (584 👍 / 221 👎)
1,087
favourites (7.4 per 1k visits)
16 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elite
599 R$
VIP
349 R$
OP Dropper
299 R$
2x Shards
299 R$
2x Speed
99 R$
Higher Jump
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Sell a Shape! · welcome58,674 · 0.00% win
Triangle · other9,807 · 0.00% win
You beat Round 1! · progression6,843 · 0.00% win
You Lost a Game! · other4,975 · 0.00% win
You beat Round 5! · progression4,465 · 0.00% win
Circle · other4,051 · 0.00% win
Square · other3,594 · 0.00% win
You beat Round 10! · progression2,980 · 0.00% win
Pentagon · other2,499 · 0.00% win
Hexagon · other2,154 · 0.00% win
Iron Ingot · collection1,919 · 0.00% win
Diamond Ingot · collection1,511 · 0.00% win
Gold Ingot · collection826 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7315 August 2026 — 73 % liked14 October 2026 — 73 % liked15 August 202614 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 12:0473no change
15 Aug 2026, 07:3773first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.