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[archive] WC:TI Endless KAIZO

[archive] WC:TI Endless KAIZO

A Roblox experience owned by Red bobo headquarters.

ObbyENkaizoendlesshardcore

Description (written by the developer; not a statement by this register)

(this game is getting a rework soon, if you want to try it here it is; https://www.roblox.com/games/71045735461147/WCTIEHM-rework-test) WARNING: This game has loud noises and flashing images, If you're sensitive to one or both of these things then for your safety, Do not play this Is endless easy for you? No? Do you want more stuff from endless though? Yes? This game's for you! (the game's not even hard, its pretty easy tbh) Credits to Wega's challenge: The idol and Wega's madness for some assets and inspiration discontinued.. also if a gui is stuck with you then reset

Last updated by the developer 21 Jul 2026, 22:45 UTC.

0
playing (measured 12 Aug 2026, 05:17 UTC)
13,144
lifetime visits
69%
liked (22 👍 / 10 👎)
37
favourites (2.8 per 1k visits)
16 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donate to me 🥺🥺
999,999,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

great you joined · welcome1,037 · 100.0% win
void of agony and despair · secret890 · 0.00% win
bottom WCTIEHM player oat · other566 · 100.0% win
this is easy!! · progression382 · 0.00% win
bring it on!! · progression254 · 0.00% win
this isn't too many, right? · progression166 · 0.00% win
.....uh oh · other157 · 0.00% win
concentrated · other148 · 0.00% win
true wegi collector · collection141 · 0.00% win
the sigma one · progression115 · 0.00% win
woaahhh · progression96 · 0.00% win
42 floor noscope failure · other77 · 0.00% win
time to farm lugi · other65 · 0.00% win
critical debt · other59 · 0.00% win
4 · other55 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

686968.516 August 2026 — 68 % liked15 October 2026 — 69 % liked16 August 202615 October 2026
2 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 20:3169+1
16 Aug 2026, 19:5168first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.