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VOICE UP 🔊 [Voice Chat & Mic up]

VOICE UP 🔊 [Voice Chat & Mic up]

A Roblox experience owned by FamousX.

Social & hangoutENVoice ChatHangoutSocial

VOICE UP 🔊 [Voice Chat & Mic up] is a social-hangout experience created on 2025-08-16. It currently has 17 players online. The experience has accumulated 7,182,584 lifetime visits, 379,422 favorites, and a 91% like percentage.

Description (written by the developer; not a statement by this register)

🔊 Connect with others using Voice Chat. Hang out, make friends, and let your voice be heard! Supports: -PC -MOBILE -VR -Console tags - ignore Tags: Voice Chat, Hangout, Aesthetic, Room,Chill, Headless, Korblox, Catalog, Chat, Place, Pool, Slender, Mic Up, Outfit, Catalog Outfit, Microphone, Voice Up, Mic Up 2, Neighbors

Last updated by the developer 1 Aug 2026, 01:38 UTC.

17
playing (measured 10 Aug 2026, 14:52 UTC)
7,182,584
lifetime visits
91%
liked (5,596 👍 / 540 👎)
380,233
favourites (52.9 per 1k visits)
16 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5221first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
667 R$
Rainbow Pack
489 R$
VIP
449 R$
Driving Duck - LIMITED
399 R$
Flying Bird
399 R$
Go-Kart
399 R$
Basic Tools
249 R$
Water gun
249 R$
Text-Sign
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,071,532 · 100.0% win
Complete the Obby · progression78,842 · 2.7% win
sole · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked2 September 2026 — 91 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:4791no change
23 Aug 2026, 22:4691no change
13 Aug 2026, 22:4591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.