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🏛️ Courtroom

🏛️ Courtroom

A Roblox experience owned by Paraside Development.

RoleplayENroleplaylegalsimulation

Description (written by the developer; not a statement by this register)

Thank you for playing and supporting us! ❤️ Welcome to Courtroom, where you can experience realistic courtroom roleplay. Take on a variety of roles, including Judge, Plaintiff, Defendant, Lawyer, Jury, Witness, Deputy, Court Clerk, Press, and many more! 🏛️ Explore a detailed courthouse featuring a modern lobby, courtrooms, holding cells, jury chambers, administration offices, and plenty of other areas to discover. 🧑‍⚖️ Private servers are completely free! They're perfect for playing with friends and include exclusive private server commands. You can also join a public server and jump straight into the action. 💬 Stay Connected! Join our Roblox group to support the game and unlock exclusive in-game perks, including chat tags, future rewards, and more.

Last updated by the developer 7 Aug 2026, 20:13 UTC.

0
playing (measured 19 Aug 2026, 08:00 UTC)
1,257
lifetime visits
96%
liked (27 👍 / 1 👎)
19
favourites (15.1 per 1k visits)
16 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 08:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Exclusive Perks
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the Courtroom · welcome670 · 100.0% win
Play with the Developer · social41 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

92969419 August 2026 — 92 % liked8 September 2026 — 96 % liked8 October 2026 — 96 % liked19 August 20268 October 2026
3 measurements spanning 50 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 22:0796no change
8 Sept 2026, 14:5296+4
19 Aug 2026, 13:0892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.