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Squid Games Tower

Squid Games Tower

A Roblox experience owned by King Of Club.

ObbyENSquid Game IPTower ObbyTroll Mechanics

Description (written by the developer; not a statement by this register)

Welcome to The Squid Games Tower! 🦑 💥 TROLL PLAYERS Troll other players with troll gears & buttons! 👤 BECOME THE FRONTMAN Take control of the tower with free reign on our built-in troll menu! 👑 REACH THE TOP Ascend to the top for free rewards! 🔗 Join the Group: https://www.roblox.com/communities/367838823 🏷️ Tags: Squid Game Tower, Tower Obby, Tower Challenge, Squid Games, Slap Tower, Slap Battles

Last updated by the developer 19 Oct 2025, 03:17 UTC.

0
playing (measured 11 Aug 2026, 14:21 UTC)
119,229
lifetime visits
78%
liked (230 👍 / 63 👎)
14,677
favourites (123.1 per 1k visits)
16 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[DISCOUNT] Frontman Pass
2,499 R$
[DISCOUNT] OP Elimination Slap
629 R$
[DISCOUNT] 456 Slap
256 R$
[DISCOUNT] VIP Slap
239 R$
[DISCOUNT] Giant Slap Tool
39 R$
[DISCOUNT] Guard Slap
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome 👋 · welcome83,155 · 0.00% win
Stage 1 Completed · progression26,300 · 0.00% win
Stage 2 Completed · progression15,716 · 0.00% win
Stage 3 Completed · progression12,672 · 0.00% win
Winner 🦑 · progression181 · 0.00% win
Picture Please... · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

787978.515 August 2026 — 78 % liked25 August 2026 — 79 % liked4 September 2026 — 78 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 11:0478-1
25 Aug 2026, 09:3379+1
15 Aug 2026, 09:2378first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.