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[VC🔊] HANGOUT CLUB

[VC🔊] HANGOUT CLUB

A Roblox experience owned by PURPLE MAG.

Social & hangoutENsocial hangoutvaporwave aestheticvoice chat

Description (written by the developer; not a statement by this register)

A special game to find friends & hangout! Inappropriate Behavior & Outfits will be Moderated. We are not the other Weirdos. HANGOUT CLUB ❤️ ★ Hang out & find new people! Credits: PURPLE MAG 🔔 Hit the favourite and like button! - Donating supports lot the developers behind HANGOUT CLUB ;) VC Available now! Join our Community below!👇 https://www.roblox.com/communities/34123480/PURPLE-MAG TAGS: Ignore Vibe, Hangout, Retro, Vaporwave, Chill, SadVibes, Nation, Edgy, Aesthetic, Grunge, Gothic, Outfit , NYC, Vibe Room, Vibe Place, Vibe Pool,, Chill, SadVibes, Nation, Edgy, Aesthetic, Grunge, Gothic, Vibe Plane, Vibe Train, Catalog Dance Animations Mocap Animation Fun TT3 TT Dances Vibe Hangout Hang out korblox headless catalog outfit

Last updated by the developer 28 Nov 2025, 16:07 UTC.

0
playing (measured 10 Aug 2026, 21:37 UTC)
271
lifetime visits
94%
liked (15 👍 / 1 👎)
3
favourites (11.1 per 1k visits)
16 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
1,999 R$
FLY CARPET
599 R$
BAN HAMMER
499 R$
STATER PACK
345 R$
THX FOR PURCHASE
299 R$
BLACKHOLE SLAP
199 R$
2X ,MONEY
199 R$
VIP
150 R$
2X MIN
125 R$
CLUB
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME✋ · welcome32 · 0.00% win
YOU MET THE OWNER! · social3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

939493.522 August 2026 — 93 % liked2 September 2026 — 94 % liked22 August 20262 September 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 08:2094+1
22 Aug 2026, 20:3893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.