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[🍂] Ethereal Hollows

[🍂] Ethereal Hollows

A Roblox experience owned by Whispering Hollows 2.0.

Social & hangoutENcozysocialfantasy

Description (written by the developer; not a statement by this register)

🌙 Welcome to Ethereal Hollows 🌿 A place stolen from a fairytale — glowing forests, sparkling lights, and peaceful paths made for you to explore, relax, and connect. ✨Whether you’re here to hang out with friends, meet new people, or just soak in the cozy atmosphere, Ethereal Hollows is your escape into a world of calm and magic. 🍃 💫 We’re not just creating a game — we’re building a beautiful community where kindness, creativity, and good vibes grow together. Every update, every corner, and every new detail is made with love to make this world feel alive. ⏳Ethereal Hollows is still under development, and we can’t wait for you to see everything we’ve been working on. The best is yet to come — and you’re already part of it. 💖

Last updated by the developer 8 Apr 2026, 15:27 UTC.

0
playing (measured 11 Aug 2026, 16:08 UTC)
13,061
lifetime visits
89%
liked (176 👍 / 22 👎)
125
favourites (9.6 per 1k visits)
16 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Level
150 R$
VIP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome, Wanderer! · welcome1,195 · 0.00% win
VIP · other0 · 0.00% win
1K LEVEL! · progression0 · 0.00% win
2x Level · other0 · 0.00% win
under the sea?! · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.