Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
[🀚] Ultimate Nizar Trolling Tower

[🀚] Ultimate Nizar Trolling Tower

A Roblox experience owned by Nizar Productions.

ObbyENtrollingobbytower

Ultimate Nizar Trolling Tower is an obby experience created on 2025-08-16. The game has recorded 1,135,404 lifetime visits and holds 984 favorites. Currently, zero players are active. The title maintains an 85% like percentage. Tags include Admin, Troll, and Tower.

Description (written by the developer; not a statement by this register)

Welcome To Ultimate Nizar's Official Trolling Tower, will you reach the top without getting trolled? Extra: ❓ Look Out for the secret slap around the tower! 🧀 Unlock mysteries in the tower and find the map! 🏁 Challenge friends and race to the top without getting trolled! πŸ˜‚ Troll others along the obby! Tags: Admin, Troll, Tower

Last updated by the developer 19 Jul 2026, 13:54 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
1,135,404
lifetime visits
85%
liked (1,582 πŸ‘ / 287 πŸ‘Ž)
984
favourites (0.9 per 1k visits)
16 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin
1,499 R$
Flying Carpet
899 R$
Super Speed Slap
699 R$
Super Jump Slap
699 R$
Rainbow Slap
599 R$
Mega Slap
399 R$
Invisibility Cape
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! Β· welcome733,968 Β· 0.00% win
You Won! Β· progression9,298 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.