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πŸͺ– US Military Roleplay

πŸͺ– US Military Roleplay

A Roblox experience owned by Uniteԁ States Militаry.

RoleplayENmilitary simulationrank progressionbranch specialization

Description (written by the developer; not a statement by this register)

πŸ¦… Welcome to the US Military Roleplay! πŸ¦… Your journey starts here where future leaders train, grow, and rise through the ranks. Whether on the ground, at sea, or in the air, your role begins with discipline, training, and real operations. πŸ“ Access the Academy and begin your career: https://www.roblox.com/communities/881389195/Unite-States-Milit-ry#!/about πŸͺ– Choose your branch. Train hard. Lead with honor. πŸͺ– πŸš› Army – Specialize in ground tactics, defensive operations, and armored vehicle training. https://www.roblox.com/communities/251610032/Army πŸ›₯️ Navy – Patrol key waters, execute maritime exercises, and operate advanced naval craft. https://www.roblox.com/communities/396203439/Navy ✈️ Air Force – Train in flight operations, aerial support, and airfield management. https://www.roblox.com/communities/328292691/AirForce πŸ¦… Marines – Focus on fast-response drills, combined ops, and high-stakes training scenarios. https://www.roblox.com/communities/724759482/MarineCorps

Last updated by the developer 16 Nov 2025, 23:00 UTC.

0
playing (measured 13 Aug 2026, 13:16 UTC)
1,506
lifetime visits
89%
liked (17 πŸ‘ / 2 πŸ‘Ž)
11
favourites (7.3 per 1k visits)
16 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Meet the SECDEF! Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.