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Linkin Park Obby

Linkin Park Obby

A Roblox experience owned by Imma Throw Oranges At The Crowd.

ObbyENmusicLinkin ParkWIP

Description (written by the developer; not a statement by this register)

And im about to.... BREAK *HUGE WIP we still need to make like 170 levels or something like that (i picked a random number btw) we were super bored and felt like doing something Builder, Founder, Dev, and main Idea Creator: @donutlie2 Dev, Scripter, and Co-Founder: @drinkingmilkwithmeep BIG UPDATE!!! - New Difficulty - Meteora! - Nerfs on some levels! - Fixed R To Reset and added reset button for mobile! - Make sure to join our discord for more updates! i got bored and dont know what im doing linkin, linkin park, music, obby, linkin park obby, park, easy, easy obby, fun, funny, amazing, game, experience, best, mega

Last updated by the developer 8 Jul 2026, 17:13 UTC.

1
playing (measured 19 Aug 2026, 15:03 UTC)
10,407
lifetime visits
96%
liked (214 👍 / 10 👎)
213
favourites (20.5 per 1k visits)
16 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 15:031first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

I need money 😭🙏
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Linkin Peak complete! · progression191 · 100.0% win
Hybrid Theory complete! · progression100 · 66.7% win
Meteora complete! · progression23 · 0.00% win
Minutes to Midnight complete! · progression4 · 0.00% win
You reached LinkDonalds! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.519 August 2026 — 96 % liked8 September 2026 — 96 % liked18 September 2026 — 96 % liked8 October 2026 — 95 % liked18 October 2026 — 96 % liked19 August 202618 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 15:0596+1
8 Oct 2026, 15:0495-1
18 Sept 2026, 15:0496no change
8 Sept 2026, 15:0496no change
19 Aug 2026, 15:0396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.