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Untitled bossfight game

Untitled bossfight game

A Roblox experience owned by Spacepotato518 cult.

Fighting & PvPENboss fightcrossovercombat

Untitled bossfight game is a fighting-pvp experience created on 2025-08-16. The game has recorded 621,904 lifetime visits and 1,810 favorites. It maintains an 85% like percentage. Currently, zero users are playing. The description notes boss fights from Forsaken and other media, with credits to Combat Initiation.

Description (written by the developer; not a statement by this register)

Simple game that has you fight bosses from forsaken, and other media on or off roblox possibly. Credits to forsaken, Combat initiation for king rig and some animations. Press H or use the topbar to open/close the admin panel in private servers.

Last updated by the developer 9 Aug 2026, 03:41 UTC.

0
playing (measured 10 Aug 2026, 17:30 UTC)
621,904
lifetime visits
85%
liked (2,301 👍 / 415 👎)
1,810
favourites (2.9 per 1k visits)
16 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

KJ
200 R$
Noli
125 R$
Donation
100 R$
c00lkidd
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wrong place,Wrong time · other7,986 · 0.00% win
Afterglow · other3,667 · 0.00% win
Sogbattles · other644 · 0.00% win
YOU'RE NOT MY HOST!!! · other495 · 0.00% win
Goddess of victory · other358 · 0.00% win
Act 4.5 · progression307 · 0.00% win
For honor · other161 · 0.00% win
OP40 · other0 · 0.00% win
Execration · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.