Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🧊   Antartic Research Unit [Early Acess]

🧊 Antartic Research Unit [Early Acess]

A Roblox experience owned by HyperTap Studios.

HorrorENsurvivalmysterysci-fi

Description (written by the developer; not a statement by this register)

🧊 The Antarctic Research Unit [A.R.U] After losing all contact with Research Unit 005, command has authorized the deployment of a second, specially trained expeditionary team. Your mission: survive and uncover the truth of what happened out there. ⚠️ Be advised: Unidentified heat signatures have been detected across the sector. They may not be… human. Weapons will be issued once the expedition secures progress points and establishes safe ground. Daily radio reports are mandatory. Failure to comply will result in the immediate termination of this operation by government order. The cold is not your only enemy. Trust your senses. Trust your team. And remember: Unit 005 never came back.

Last updated by the developer 26 May 2026, 16:16 UTC.

0
playing (measured 28 Aug 2026, 18:39 UTC)
1,162
lifetime visits
85%
liked (11 👍 / 2 👎)
7
favourites (6.0 per 1k visits)
16 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 18:390first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Operation Concluded · progression0 · 0.00% win
Meet the Eagle · other0 · 0.00% win
Rescued by the Emergency Rescue Team · other0 · 0.00% win
The Cave · progression0 · 0.00% win
The Night · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828583.529 August 2026 — 82 % liked9 October 2026 — 85 % liked29 August 20269 October 2026
2 measurements spanning 40 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 01:3585+3
29 Aug 2026, 16:3682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.