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[✨STAR WARS] Coruscant Roleplay

[✨STAR WARS] Coruscant Roleplay

A Roblox experience owned by The Galactic Ascendancy·.

RoleplayENStar WarsMilitary RPCity Life

Description (written by the developer; not a statement by this register)

🏆 Play Star Wars: Coruscant Roleplay now! Star Wars: Coruscant Roleplay is a roleplaying game set in the city of Coruscant. In this game you get an ultimate Star Wars roleplaying experience with a vibrant city, lots of action and a serious military roleplaying experience. You can also become a citizen and roleplay in the city. 🎖️ Enlist in the army and become a soldier. ✨ Become rich and live in a luxurious apartment! ☕ Raid the border. 👍 Rob the bank! 💂 Become a Clone Trooper for free https://www.roblox.com/groups/477330936 (GET FREE GUN!) Tags: Coruscant, Coruscant Roleplay, Coruscant RP, Coruscant border, coruscant star wars, coruscant guard, star wars, star wars roleplay

Last updated by the developer 25 Apr 2026, 16:02 UTC.

0
playing (measured 11 Aug 2026, 05:46 UTC)
32,558
lifetime visits
81%
liked (137 👍 / 32 👎)
121
favourites (3.7 per 1k visits)
16 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lightsaber
1,189 R$
💥 Z6 Minigun
789 R$
Jetpack
749 R$
🎯 Sniper
589 R$
Elite Rifle
489 R$
Clearance 5
389 R$
👑 Bow Caster
329 R$
Dual Blasters
299 R$
Clearance 4
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing · welcome20,882 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.