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Defend Base From Zombies

Defend Base From Zombies

A Roblox experience owned by 3p1ks.

SurvivalENzombie survivaltower defensebase defense

Defend Base From Zombies is a survival experience created on 2025-08-17. The game has accumulated 4,310,841 lifetime visits and 96,129 favorites. It maintains an 88% like percentage. Currently, zero users are playing. The description outlines mechanics involving generators, lasers, and weapon purchases to defend against zombies.

Description (written by the developer; not a statement by this register)

Get together and stop the horde of zombies trying to breach and destroy the base. 2 Generators power 2 layers of lasers at the base entrance. Each one destroyed disables a layer. When both are destroyed, zombies target the base. Find and purchase weapons found across the map to help you defend. Group (claim $1k in the shop for joining): https://www.roblox.com/communities/98564710

Last updated by the developer 26 May 2026, 21:21 UTC.

0
playing (measured 10 Aug 2026, 16:45 UTC)
4,310,841
lifetime visits
88%
liked (14,058 👍 / 1,835 👎)
96,036
favourites (22.3 per 1k visits)
17 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Minigun
299 R$
Lightsaber
299 R$
Barret M107
199 R$
Tank
99 R$
Athlete
99 R$
2x Coins
99 R$
Starter Kit
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,239,183 · 100.0% win
100 Kills! · progression227,540 · 27.9% win
1,000 Kills! · progression45,681 · 1.5% win
5000 Kills! · progression9,347 · 0.00% win
Hidden Badge · secret7,553 · 1.5% win
10,000 Kills! · progression4,098 · 1.5% win
Buy Everything · other857 · 0.00% win
Millionaire · other317 · 0.00% win
100,000 KILLS! · progression37 · 0.00% win
1st Place! · other7 · 0.00% win
7 Days! · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked13 September 2026 — 88 % liked23 September 2026 — 88 % liked3 October 2026 — 88 % liked14 August 20263 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 02:5388no change
23 Sept 2026, 02:5388no change
13 Sept 2026, 02:5288no change
3 Sept 2026, 02:5188no change
24 Aug 2026, 02:5088no change
14 Aug 2026, 02:4988first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.