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Galau Vibez

Galau Vibez

A Roblox experience owned by GV Fams.

Social & hangoutENhangout17+social

Galau Vibez is a 17+ social-hangout experience created on 2025-08-17. It has accumulated 849,060 lifetime visits and 1,738 favorites. The experience holds an 86% like percentage. Currently, zero users are playing. The game supports Computer, Phone, Tablet, and VR platforms.

Description (written by the developer; not a statement by this register)

Welcome and Enjoy! + Galau Vibez News 17+ + This is a Hangout Game with a chill spot and lots of cool features, so you can vibe and play with your friends. + TOP DONATUR 💰 🪏 Server Message command 🪏 TIttle 🪏 Sapu Terbang 🪏 Rod Special + VIP👑 🪏 Selfie Stick 🪏 Sign 🪏 Jet Ski 🪏 Mawar + Public 🪏 Donation Jar 🪏 Avatar Shop 🪏 Fishing 🪏 Expression Board + Everyone in the experience is 17+ and has voice chat + { Computer, Phone, Tablet, VR Compatible }

Last updated by the developer 17 Jun 2026, 19:15 UTC.

0
playing (measured 12 Aug 2026, 01:22 UTC)
849,060
lifetime visits
86%
liked (424 👍 / 70 👎)
1,733
favourites (2.0 per 1k visits)
17 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Zombie Rod
3,000 R$
Slayer Rod
2,000 R$
Shadow Rod
1,000 R$
Gunting Rambut
999 R$
👑 VIP
599 R$
Duck
599 R$
Loving Rod
500 R$
Forsaken Rod
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO GALAU VIBEZ NEW · welcome183,920 · 22.5% win
Ketemu Owner nich · other6,685 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.