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[W3] ☢️ Obby but You're in a War 💥

[W3] ☢️ Obby but You're in a War 💥

A Roblox experience owned by Rotatable Projects.

ObbyENwarfareparkourbattlefield

[W3] ☢️ Obby but You're in a War 💥 is an obby experience created on 2025-08-17. It has accumulated 1,394,937 lifetime visits and holds 2,750 favorites. The game maintains a 79% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

💥 Obby but you're in a War 💥 Dodge bullets and explosions, and race through the battlefield! Test your parkour skills while avoiding traps, bullets, and tricky obstacles. Only the strongest soldiers will survive to the end!🔥 Like the game so the next update will be released faster! 💰 JOIN OUR COMUNNITY FOR FUTURE INGAME ITEMS! https://www.roblox.com/communities/997325677/Rotatable-Projects#!/about Are you brave enough to complete the battlefield? 🪖🔥

Last updated by the developer 8 Feb 2026, 06:46 UTC.

0
playing (measured 10 Aug 2026, 18:08 UTC)
1,394,937
lifetime visits
79%
liked (4,199 👍 / 1,141 👎)
2,750
favourites (2.0 per 1k visits)
17 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Hand (Ignores PVP Mode)
299 R$
2x Health
79 R$
Gravity Coil
49 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Off to War... · progression745,200 · 0.00% win
World 1 Victory · progression97,515 · 0.00% win
World 2 Victory · progression13,975 · 0.00% win
World 3 Victory · progression5,207 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:0679no change
24 Aug 2026, 12:5279no change
14 Aug 2026, 12:5179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.