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Jump Into Kpop Demon Hunters

Jump Into Kpop Demon Hunters

A Roblox experience owned by doTrend.

ObbyENKpopDemon HuntersObby

Jump Into Kpop Demon Hunters is an obby experience created on 2025-08-17. The game has accumulated 1,226,213 lifetime visits and 6,412 favorites. It holds a 74% like percentage. Currently, zero users are playing. The description notes 63 stages and tags including parkour and kpop demon hunters.

Description (written by the developer; not a statement by this register)

Welcome to the Jump into Kpop Demon Hunters! 👍 Leave a like for NEW in-game rewards 🎁 ✨ Stage Count: 63 Tags: Obby, Parkour, Fun, Easy, Easy Obby, Parkour Obby, Stud Jumps, Obstacle Course, Platformer Obby, Rainbow, trend, us, kpop demon hunters, Colorful, jump, roblox but every second you get +1 jump power, Jump into, roblox but you get +1 jump every second, get jump, huge, massive, big, grow, every second, obby, obby tower

Last updated by the developer 3 Dec 2025, 10:34 UTC.

0
playing (measured 10 Aug 2026, 15:01 UTC)
1,226,213
lifetime visits
74%
liked (1,035 👍 / 359 👎)
6,429
favourites (5.2 per 1k visits)
17 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
749 R$
Sword [OP]
299 R$
VIP Gamepass
199 R$
Laser Gun
149 R$
Gravity Coil
149 R$
Double Jump
9 R$
Super Fusion Coil
6 R$
Grapple Hook [-90%]
4 R$
Speed Coil [-90%]
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7414 August 2026 — 74 % liked13 September 2026 — 74 % liked3 October 2026 — 74 % liked23 October 2026 — 74 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:3774no change
3 Oct 2026, 16:3574no change
13 Sept 2026, 16:0774no change
14 Aug 2026, 13:5274first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.