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[RING 3] EToH: 6XS

[RING 3] EToH: 6XS

A Roblox experience owned by EToH 6XS Group.

AdventureENTower DefenseObbyChallenge

Description (written by the developer; not a statement by this register)

Welcome to EToH: 6XS! A version of EToH that makes Towers smaller. Conquer Tiles, Studs, Stalls, And other wacky stuff! Do YOU think you could beat these Weird Times?

Last updated by the developer 11 Aug 2026, 17:37 UTC.

0
playing (measured 16 Aug 2026, 22:23 UTC)
32,719
lifetime visits
54%
liked (81 👍 / 69 👎)
136
favourites (4.2 per 1k visits)
17 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 22:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beat Tile of Anger · progression5,846 · 0.00% win
Beat Tile of Madness · progression4,738 · 0.00% win
Beat Tile of Noticable Infuriation · progression4,462 · 0.00% win
Beat Tile of Slight Unhappiness · progression3,461 · 0.00% win
Beat Tile of Hecc · progression3,429 · 0.00% win
Beat Tile of Annoyingly Simple Trials · progression3,422 · 0.00% win
Beat Tile of Keyboard Yeeting · progression3,049 · 0.00% win
Beat Not Even a Tile · progression2,978 · 0.00% win
Beat Tile of Killjoys · progression2,451 · 0.00% win
Beat Tile of Mango n' Mustard 💀🥭 · progression2,153 · 0.00% win
Beat Tile of Stress · progression1,961 · 0.00% win
Beat Tile of Screen Punching · progression1,537 · 0.00% win
Beat Tile of Hot Dog · progression1,384 · 0.00% win
Beat Tile of Phone Snapping · progression1,381 · 0.00% win
Beat Tile of Big Hole · progression1,361 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.