[ NEW UPDATE ] Gunung Hilih
A Roblox experience owned by GUNUNG HILIH.
AdventureIDmountain climbingsnowy modemobile optimized
[ NEW UPDATE ] Gunung Hilih is a Roblox experience created on 2025-08-17. It has no assigned genre. The game records 1,281,718 lifetime visits and 2,747 favorites. Currently, zero users are playing. The title indicates a recent update featuring a snowy mode and new checkpoints, though specific genre classification remains null in the data.
Description (written by the developer; not a statement by this register)
🏔️ UPDATE TERBARU: PETUALANGAN BERSALJU! 🏔️ Selamat datang kembali di GUNUNG HILIH! Siapkan stamina dan semangatmu untuk menaklukkan tantangan mendaki yang lebih seru, lucu, dan penuh kejutan! ❄️ APA YANG BARU DI UPDATE INI? Mode Bersalju (Snowy Mode): Rasakan sensasi mendaki di tengah badai salju yang estetik! 20 Checkpoints Baru: Perjalanan menuju puncak kini lebih menantang dengan total 20 CP untuk memastikan progresmu tersimpan. Patung Panda Ikonik: Sang legenda telah tiba! Temukan Patung Panda raksasa yang super imut dan menggemaskan tepat di puncak tertinggi. ✨ FITUR UNGGULAN: 📱 Optimasi Mobile: Kontrol dan rintangan dirancang khusus agar sangat nyaman dimainkan di HP/Tablet! 💃 Koleksi Emote & Dance: Ekspresikan dirimu dengan koleksi dance lengkap. Rayakan keberhasilanmu di puncak dengan gaya! 📸 Spot Foto Aesthetic: Banyak tempat tersembunyi dengan pemandangan indah untuk kamu berswafoto (screenshot) bareng teman-teman!
Last updated by the developer 25 Jan 2026, 11:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Sept 2026, 08:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 20 Sept 2026, 08:19 | 82 | no change |
| 10 Sept 2026, 08:18 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.