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Disaster Tower

Disaster Tower

A Roblox experience owned by GameNoneSense.

ObbyENtower climbrandom eventstroll

Description (written by the developer; not a statement by this register)

Welcome to Disaster Tower! Climb your way up through a challenging troll tower obby, but be prepared — every 30 seconds a new random event will strike! Will it help you reach the top faster, or send you tumbling back down? Disasters like falling meteors, strong winds, or explosions can turn the tower into total chaos🌪 Helpful events like speed boosts, jump boosts or shields might appear to give you a chance to survive! Every event is different making the game unpredictable and exciting. Compete with friends race to the top, and prove your skills in the ultimate tower challenge! 🏆 Also dont forget to like and join our group for more updates!👍 https://www.roblox.com/communities/34339711/GameNoneSense#!/about GAME CONTAINS 15+ EVENTS👀 Quack🦆

Last updated by the developer 7 Jul 2026, 11:55 UTC.

0
playing (measured 14 Oct 2026, 01:00 UTC)
1,991
lifetime visits
67%
liked (6 👍 / 3 👎)
11
favourites (5.5 per 1k visits)
17 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Oct 2026, 01:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Hand
149 R$
Banana peel
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,533 · 0.00% win
1 Rebirth · progression83 · 0.00% win
5 Rebirths · progression5 · 0.00% win
25 Rebirths · progression3 · 0.00% win
100 Rebirths · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.