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Toilet Terror 0.4 (Beta) NEW MAP 🌡

Toilet Terror 0.4 (Beta) NEW MAP 🌡

A Roblox experience owned by Toilet Terror group.

SurvivalENSkibidi ToiletWave SurvivalBase Defense

Description (written by the developer; not a statement by this register)

In this skibidi toilet themed game, you have to survive different waves in multiple modes and protect your base. Play with your friends, achieve goals, and have fun! Survive against the toilets and defeat them for money which you can use to buy new alliance characters. CREDITS Developers: HenryllamaYT (skibidillama222) Moderation: Reegan1984 (Reegan1984) sergiosuperduper (Tripulante_tetox) fizzy (izzahenry) Music: Crablooshi Scary Baboon Scripts: HenryllamaYT (skibidillama222) sergiosuperduper (Tripulante_tetox) GingaNinja_123456 (bedwarsisfun) OmaewamoneMemes (ARB_Cedric) THUMBNAILS: HenryllamaYT (skibidillama222) Dominus (Natebros1440)

Last updated by the developer 15 May 2026, 20:08 UTC.

0
playing (measured 23 Aug 2026, 12:52 UTC)
259
lifetime visits
100%
liked (11 πŸ‘ / 0 πŸ‘Ž)
6
favourites (23.2 per 1k visits)
17 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 12:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Titan cameraman
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Halloween Β· other25 Β· 0.00% win
who Β· other16 Β· 0.00% win
Beat Mode: Normal Β· progression0 Β· 0.00% win
Beat mode: Hard Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.