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🎭 Steal a Glitch

🎭 Steal a Glitch

A Roblox experience owned by Studio Grid.

SimulatorENPvPSimulatorTycoon

🎭 Steal a Glitch is a simulator experience created on 2025-08-17. It currently has 53 players online. The game has accumulated 24,546,241 lifetime visits and 1,003,510 favorites. User engagement shows a 93% like percentage. The title focuses on stealing glitch characters and upgrading power through PvP and rebirth mechanics.

Description (written by the developer; not a statement by this register)

🎭 Steal a Glitch One goal: Take their glitches before they take yours. In Steal a Glitch, you’re not just collecting—you’re claiming what should be yours. Build a team of powerful glitch characters, sneak into rival squads, and grab their strongest anomalies! ⚔️ Steal glitch characters from other players 💸 Earn coins and upgrade your power 🌀 Rebirth to unlock new zones and rare characters 🛡️ Defend your collection or risk losing it 🔥 PvP + Simulator + Tycoon = nonstop action Do you have what it takes to steal them all?

Last updated by the developer 20 Dec 2025, 07:52 UTC.

53
playing (measured 10 Aug 2026, 16:04 UTC)
24,546,241
lifetime visits
93%
liked (19,026 👍 / 1,401 👎)
1,025,891
favourites (41.8 per 1k visits)
17 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0420first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Test
20,000 R$
coin
6,600 R$
VIP
499 R$
Auto Collect
399 R$
Auto Lock
399 R$
Double Coins
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome, Steal a Glitch! · welcome8,950,725 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9323 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked2 October 2026 — 93 % liked12 October 2026 — 93 % liked22 October 2026 — 93 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:3493no change
12 Oct 2026, 16:3293no change
2 Oct 2026, 16:3193no change
22 Sept 2026, 16:2393no change
12 Sept 2026, 16:2193no change
2 Sept 2026, 16:2093no change
23 Aug 2026, 16:0493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.