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🎭 Steal a Glitch

🎭 Steal a Glitch

A Roblox experience owned by Studio Grid.

SimulatorENPvPSimulatorTycoon

🎭 Steal a Glitch is a simulator experience created on 2025-08-17. It currently has 53 players online. The game has accumulated 24,546,241 lifetime visits and 1,003,510 favorites. User engagement shows a 93% like percentage. The title focuses on stealing glitch characters and upgrading power through PvP and rebirth mechanics.

Description (written by the developer; not a statement by this register)

🎭 Steal a Glitch One goal: Take their glitches before they take yours. In Steal a Glitch, you’re not just collecting—you’re claiming what should be yours. Build a team of powerful glitch characters, sneak into rival squads, and grab their strongest anomalies! ⚔️ Steal glitch characters from other players 💸 Earn coins and upgrade your power 🌀 Rebirth to unlock new zones and rare characters 🛡️ Defend your collection or risk losing it 🔥 PvP + Simulator + Tycoon = nonstop action Do you have what it takes to steal them all?

Last updated by the developer 20 Dec 2025, 07:52 UTC.

53
playing (measured 10 Aug 2026, 16:04 UTC)
24,546,241
lifetime visits
93%
liked (18,837 👍 / 1,380 👎)
1,008,176
favourites (41.1 per 1k visits)
17 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0420first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Test
10,000 R$
coin
6,600 R$
VIP
499 R$
Auto Collect
399 R$
Auto Lock
399 R$
Double Coins
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome, Steal a Glitch! · welcome8,712,507 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9323 August 2026 — 93 % liked2 September 2026 — 93 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:2093no change
23 Aug 2026, 16:0493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.