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⚡ Meme Egor Rush

⚡ Meme Egor Rush

A Roblox experience owned by Tonkus Group.

RacingENspeed runmeme cultureorb collection

⚡ Meme Egor Rush is a racing experience created on 2025-08-17. The game records 4,617,138 lifetime visits and 7,000 favorites. Currently, 63 players are active. The title holds an 87% like percentage. Players engage in speed-based mechanics, collecting orbs and progressing through races and rebirths within the racing genre.

Description (written by the developer; not a statement by this register)

Walk and run around to gain speed, collect some orbs, fly off into the distance like the true ultimate egor you are! Become Meme Egor and get extreme speed. Progress in races, rebirths, speed, and anything inbetween. 💨

Last updated by the developer 9 Aug 2026, 10:23 UTC.

63
playing (measured 10 Aug 2026, 17:21 UTC)
4,617,138
lifetime visits
86%
liked (3,417 👍 / 537 👎)
8,014
favourites (1.7 per 1k visits)
17 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:2126first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Wins
499 R$
x2 Speed
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Big Sphinx · collection713,205 · 56.5% win
Speed Orb · other440,038 · 0.00% win
Big Decoration · other244,902 · 14.3% win
Big Tree · other162,152 · 9.4% win
Big Meteor · other15,866 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

868786.514 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:1986-1
24 Aug 2026, 02:1887no change
14 Aug 2026, 02:1887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.