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Steal A NICHE Fruit!🍎

Steal A NICHE Fruit!🍎

A Roblox experience owned by AI EATING FRUITS!!.

SimulatorENfruit stealingconveyor belt mechanicoffline cash

Description (written by the developer; not a statement by this register)

Welcome to Steal A NICHE Fruit! 🔥 NEW CODE: "MOG67" 👍 Like the game and join our group to receive a Legendary fruit! 🛠️ How to play: 💸 Purchase niche fruits from the conveyor belt 🏃 Steal fruits from other players 💰 Earn money 🛍️ Buy stronger fruits to increase your earnings! 💸 Come back for your Offline Cash! https://www.roblox.com/communities/258645033/AI-EATING-FRUITS#!/about Update 3: SECRET RARITY!! BRAND NEW TUFF MUTATIONS🧬 Bug Fixes and more... Tags: Niche, Niche Fruits, AI Fruits, Steal A Niche Fruit, Eating AI Fruit, AI Niche Fruits, Fruit, Fruits, Slimetok, Steal A, Steal A Fruit, Rob A, Fruit, Fruits, Grow A Garden, Steal A Brainrot, Steal A Brainrot Modded

Last updated by the developer 9 Aug 2026, 14:32 UTC.

0
playing (measured 10 Aug 2026, 17:22 UTC)
963,710
lifetime visits
96%
liked (12,379 👍 / 478 👎)
11,536
favourites (12.0 per 1k visits)
17 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X CASH
295 R$
2X SPEEDCOIL
149 R$
FORCEFIELD REMOTE
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

NOW!! 🍎 · other500,463 · 0.00% win
PLAY · welcome499,834 · 0.00% win
A · other498,602 · 0.00% win
STEAL · other498,214 · 0.00% win
FRUIT · other495,620 · 0.00% win
NICHE · other495,272 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:5396no change
14 Aug 2026, 15:5296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.