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[C00lkidd] Forsaken Battlegrounds

[C00lkidd] Forsaken Battlegrounds

A Roblox experience owned by Forsaken Battlegrounds Dev Team.

Fighting & PvPENfan-madealpha testingprivate servers

Description (written by the developer; not a statement by this register)

LEGAL NOTICE: This game is in Alpha testing. Bugs occur, and many things are subject to change, as they may be developed by a small development team. The models used and some of the animations are property of the original Forsaken game. This is a fan-made game and does not promise to make any significant profit. Private servers have exclusive features.

Last updated by the developer 25 Jul 2026, 15:49 UTC.

4
playing (measured 10 Aug 2026, 17:31 UTC)
191,998
lifetime visits
54%
liked (151 👍 / 131 👎)
1,038
favourites (5.4 per 1k visits)
17 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:316first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
120 R$
Early Acess
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Christmas 2025 · other129 · 0.00% win
I'm not afraid of you · other5 · 0.00% win
Im a Bowl Fish · other1 · 0.00% win
We are not the same · other1 · 0.00% win
Say my name · other1 · 0.00% win
My job is to catch the bad guys · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

535453.515 August 2026 — 54 % liked25 August 2026 — 54 % liked4 September 2026 — 53 % liked14 September 2026 — 53 % liked24 September 2026 — 53 % liked4 October 2026 — 53 % liked14 October 2026 — 54 % liked24 October 2026 — 54 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 09:2254no change
14 Oct 2026, 09:2154+1
4 Oct 2026, 09:2053no change
24 Sept 2026, 09:1953no change
14 Sept 2026, 07:0053no change
4 Sept 2026, 06:5253-1
25 Aug 2026, 05:2054no change
15 Aug 2026, 05:2054first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.