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[🍀x4] Merging Masters ULTIMATE 🔥

[🍀x4] Merging Masters ULTIMATE 🔥

A Roblox experience owned by CTRL Games!.

TycoonENmerge mechanicpet collectionidle progression

Description (written by the developer; not a statement by this register)

🏆 Welcome to Merging Masters ULTIMATE! 🏆 💰 MERGE blocks to get COINS and GEMS! 🐱 Hatch EGGS and collect PETS! ⚔️ Bigger BLOCK + better PETS = more STRENGTH! 🪐 Unlock new AREAS with your STRENGTH! Get lucky, hatch SECRET or HUGE Pets! 👑 Become TOP of the LEADERBOARDS and get REWARDED! ⏰ Play for 20 minutes, get a FREE Egg! ⏰ ⭐ LIKE and FAVORITE for FREE Gifts! 👍 ⭐ Join the CTRL Games Group for a FREE [Fan] Chat Tag! ⭐

Last updated by the developer 4 Aug 2026, 16:47 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
423,772
lifetime visits
83%
liked (983 👍 / 207 👎)
1,162
favourites (2.7 per 1k visits)
17 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Secret Hunter
1,499 R$
+3 Pets
749 R$
Ultra Lucky
599 R$
x2 Strength
379 R$
x2 Coins
249 R$
VIP
199 R$
Fast Hatch
79 R$
[🎉SALE] Lucky
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Merging Master · other132,176 · 93.5% win
The Desert · progression60,326 · 48.6% win
The Arctic · progression39,950 · 37.4% win
The Volcano · other28,730 · 33.6% win
Bone Valley · progression21,124 · 33.6% win
Steampunk Village · other15,215 · 33.6% win
Cyber City · other9,803 · 3.7% win
Enchanted Forest · other4,692 · 3.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked4 September 2026 — 83 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:3383no change
24 Aug 2026, 22:3683no change
14 Aug 2026, 22:2383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.