Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[OLD CARS ARE BACK] Formula rPush 2009

[OLD CARS ARE BACK] Formula rPush 2009

A Roblox experience owned by RSSA | Roblox SingleSeater Association.

RacingENFormula 1RacingSimulation

Description (written by the developer; not a statement by this register)

Welcome to Formula rPush 2013. This is a game where you can race with friends in the most famous tracks in the world with our 2013 cars and an excellent damage model, the game is still beta but it has NO DELAY!! Credits: - Chassis: Iwwk - Liveries: xjustyourboy - Meshes: itzbrevvo DRIVING BACKWARDS, STANDING IN THE MIDDLE OF THE TRACK OR INTENTIONALLY CAUSING COLLISIONS WILL LEAD TO A BAN BY THE MODERATORS. Tags (ignore) F1, Formula 1, F1 crash, F1 simulator, Formula, F1 2009, F1 2010, F1 2013, Formula Apex, Formula V8 Racing, V8, F1 crash, Monza, Silverstone, Valencia, Buenos Aires, Abu Dhabi, Hockenheim, F1 game, Rpush, Formula Rpush, Formula racing

Last updated by the developer 7 Jun 2026, 21:24 UTC.

0
playing (measured 12 Aug 2026, 07:06 UTC)
320,336
lifetime visits
58%
liked (338 👍 / 240 👎)
1,432
favourites (4.5 per 1k visits)
17 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Small donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met the owner! · social551 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

585958.515 August 2026 — 59 % liked4 September 2026 — 58 % liked15 August 20264 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:4958-1
15 Aug 2026, 00:3659first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.