KCD Roleplay [MAP UPDATE!]
A Roblox experience owned by INTERCONTINENTAL.
RoleplayENKingdom Come: DeliveranceMedievalRoleplay
Description (written by the developer; not a statement by this register)
This game is based in another bigger game called "Kingdom Come: Deliverance" in this case in the part one. What we searched to do in this game was improving as much as posible our capabilities and see what's the best we could do, with this I mean, this is the best project we did us both, the best, the bigger, the everything, all that just because we want to see all the Kingdom Come: Deliverance together in this RP Roblox game. So we hope that you all really enjoy this game as much as you all can and enjoy this great game for free. Any update will be noticed in INTERCONTINENTAL or in official server, so stay tuned to not miss anything//with this i recommend following the game// All the credits of the creation of this game goes to INTERCONTINENTAL, but the ones who really deserve it are: Vegeta333f, Felixsanblan666, Aben4youtube, SLAM_y, CapanBurak, and every tester of the game during the ALPHA. (see in game) Tags: Medieval, RP, KCD, Free, Beta, Play, Bohemia, War, RPG, Horse
Last updated by the developer 11 Aug 2026, 08:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 20 Aug 2026, 11:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.