Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[MEGA UPDATE] Grow a Fish Tank

[MEGA UPDATE] Grow a Fish Tank

A Roblox experience owned by AscendArtist Games.

SimulatorENfishingcollectionsimulation

[MEGA UPDATE] Grow a Fish Tank is a simulator experience created on 2025-08-17. It has accumulated 733,346 lifetime visits and holds 833 favorites. The title maintains a 72% like percentage. Currently, zero users are playing. The description highlights features including decoration options, fishtank blueprints, auto-catching fishermen, and a reworked user interface and map.

Description (written by the developer; not a statement by this register)

MEGA UPDATE: ✨ Decoration : Place tons of new props in and outside your fishtank ! 📐 Fishtank Blueprints : Customize tanks with brand-new designs ! 🎣 Fishermen : Auto-catch fish with different bait types ! 🖥️ Reworked UI 🌍 Reworked Map ⚡ System Improvements 🎁 And More ! Dive into a cozy world of fishing, mutations, and collection! Raise unique fish in your very own tank, watch them grow, and discover rare surprises along the way. HOW TO PLAY: - Buy some bait. - Cast your rod and catch a fish. - Watch it grow in your fish tank over time. - Collect it and sell it for cash.

Last updated by the developer 6 Oct 2025, 21:24 UTC.

0
playing (measured 10 Aug 2026, 22:35 UTC)
733,346
lifetime visits
72%
liked (224 👍 / 86 👎)
835
favourites (1.1 per 1k visits)
17 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

! · other507,092 · 0.00% win
TANK · other506,958 · 0.00% win
H · other504,204 · 0.00% win
I · other485,598 · 0.00% win
F · other485,454 · 0.00% win
S · other480,859 · 0.00% win
Caught your first fish ! · collection417,891 · 0.00% win
Caught a Dunejaw ! · collection3,365 · 0.00% win
Catch a Venomjaw · collection1,083 · 0.00% win
Caught a Moon Shark ! · collection1,037 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked3 October 2026 — 72 % liked14 August 20263 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 21:1572no change
14 Aug 2026, 18:0172first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.