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Roll For Height (Beta)

Roll For Height (Beta)

A Roblox experience owned by Roll for Height.

MinigamesENdice rollingheight competitionbeta test

Description (written by the developer; not a statement by this register)

🎲 Roll for Height! This game is currently in test mode! The principle is simple: roll the dice and gain height. Keep rolling and see how tall you can get! BE THE MOST TALL ON THE GAME! Please note: This is not the full release yet — the full version will be coming within the next month. Support us by playing and sharing — your feedback helps us improve! Credit: - MODELS, MAPS -- H3V0RN - UI DESIGNER -- Exlerator24 - SCRIPTER -- yousefAbdelgwad -- Luccio336 - ARTIST -- Talon_kPro1 - SOUND PRODUCTION -- rasiaSADSAD - ANIMATOR -- f0ZYF - MODELER -- mynamefriw

Last updated by the developer 18 Jul 2026, 16:24 UTC.

0
playing (measured 28 Aug 2026, 10:34 UTC)
712
lifetime visits
89%
liked (41 👍 / 5 👎)
21
favourites (29.5 per 1k visits)
18 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 10:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Roll For Height DONATION
1,000 R$
Roll For Height Donation
100 R$
Fast-Roll
59 R$
Roll For Height Donation
50 R$
Roll for Height DONATION
25 R$
Roll For Height DONATION
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Roll For Height · welcome3,250 · 0.00% win
BOB......................... · secret418 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.530 August 2026 — 88 % liked9 September 2026 — 89 % liked30 August 20269 September 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Sept 2026, 17:0089+1
30 Aug 2026, 14:3088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.