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Archery training simulator

Archery training simulator

A Roblox experience owned by Competitive eating.

Last updated by the developer 24 Apr 2026, 08:24 UTC.

0
playing (measured 11 Aug 2026, 00:19 UTC)
81,223
lifetime visits
81%
liked (48 👍 / 11 👎)
207
favourites (2.5 per 1k visits)
18 August 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Level1 · progression8,254 · 0.00% win
Level2 · progression1,885 · 0.00% win
Level3 · progression481 · 0.00% win
Level4 · progression376 · 0.00% win
Level5 · progression238 · 0.00% win
Level6 · progression81 · 0.00% win
Level7 · progression65 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

81838215 August 2026 — 81 % liked4 September 2026 — 83 % liked14 October 2026 — 81 % liked15 August 202614 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 18:2181-2
4 Sept 2026, 14:4583+2
15 Aug 2026, 13:0281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.