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Pippo Tower

Pippo Tower

A Roblox experience owned by Pasukan Bocell.

OtherEN

Pippo Tower is an other genre Roblox experience created on 2025-08-18. It has 3,164,363 lifetime visits and 4,851 favorites. Currently, 297 players are active. The game holds an 87% like percentage. Ownership is attributed to Fahriiiicuy, with development by Yoonguurts and Cblzzz3.

Description (written by the developer; not a statement by this register)

Welcome to Pippo Tower ! 📢 Support the Game If you're having fun, please show your support by: - 👍 Giving this game a thumbs-up - ⭐ Adding it to your favorites Thank you so much for playing! Credits: Owner : Fahriiiicuy Developer: Yoonguurts, Cblzzz3 Join the community to get special benefits and rankings 💞

Last updated by the developer 10 Jul 2026, 02:12 UTC.

19
playing (measured 21 Aug 2026, 20:54 UTC)
3,430,941
lifetime visits
85%
liked (1,507 👍 / 262 👎)
10,152
favourites (3.0 per 1k visits)
18 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1914079.510 August 2026 — 140 players21 August 2026 — 19 players10 August 202621 August 2026
2 measurements spanning 11 days, net -121. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1–158 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5419-121
10 Aug 2026, 14:18140first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Karpet Ajaib
49 R$
Gigi Tamparan
29 R$
Koil Gravitasi
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,900,966 · 100.0% win
Finish Badge · progression238,036 · 17.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

85878614 August 2026 — 87 % liked21 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 86 % liked13 September 2026 — 87 % liked23 September 2026 — 87 % liked3 October 2026 — 86 % liked13 October 2026 — 86 % liked23 October 2026 — 85 % liked2 November 2026 — 85 % liked14 August 20262 November 2026
10 measurements spanning 80 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 06:2285no change
23 Oct 2026, 06:2185-1
13 Oct 2026, 06:2086no change
3 Oct 2026, 06:2086-1
23 Sept 2026, 06:1987no change
13 Sept 2026, 06:1987+1
3 Sept 2026, 06:1886-1
24 Aug 2026, 06:1787no change
21 Aug 2026, 20:5487no change
14 Aug 2026, 06:1787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.