Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[??] Xbox's Steal a Brainrot

[??] Xbox's Steal a Brainrot

A Roblox experience owned by Nukeverse Entertainment.

OtherENmemexboxbrainrot

Description (written by the developer; not a statement by this register)

IT IS BACK

Last updated by the developer 25 Aug 2026, 06:59 UTC.

0
playing (measured 9 Sept 2026, 00:33 UTC)
120,263
lifetime visits
72%
liked (50 👍 / 19 👎)
599
favourites (5.0 per 1k visits)
18 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 00:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate 5000 Robux
5,000 R$
Donate 1000 Robux
1,000 R$
Donate 500 Robux
500 R$
X2 Kills
222 R$
Donate 100 Robux
100 R$
Donate 10 Robux
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Where--.. am i? · welcome15 · 0.00% win
Met The Owner · social10 · 0.00% win
KILLSTREAK GOD · progression1 · 0.00% win
Wait why you so green my guy. · progression1 · 0.00% win
5OOO..?? · progression1 · 0.00% win
1 2 O · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

729 September 2026 — 72 % liked29 September 2026 — 72 % liked9 September 202629 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 00:3472no change
9 Sept 2026, 00:3472first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.