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Build a Beeswarm Tycoon 🐝

Build a Beeswarm Tycoon 🐝

A Roblox experience owned by Mega Tycoons Studios.

TycoonENBee Swarm SimulatorTycoonSimulation

Description (written by the developer; not a statement by this register)

Welcome to Build a Beeswarm Tycoon! 🐝 In Build a Bee Swarm Tycoon 🐝, claim your own plot and grow a buzzing swarm of bees! Build hives, collect pollen, and turn it into honey to sell it to customers!. Hire friendly bears and expand your base. As your swarm grows stronger, unlock new flower fields, explore higher zones. Build the biggest honey-making empire ever! πŸ”₯ JOIN THE GROUP FOR THE LATEST CODES. πŸ‘€ Use These Codes after Joining the Group! JOINED πŸ’Ύ progress is saved automatically πŸ’Ύ πŸ‘ Like the game if you enjoy! (Latest Code: 490LIKES) <3 πŸ‘ Make sure to invite your friends! Also Inspired By: Bee Swarm Simulator Tags: Bee Swarm, Simulator Tycoon, Bee, Beehive, Honey.

Last updated by the developer 7 May 2026, 05:49 UTC.

3
playing (measured 10 Aug 2026, 14:34 UTC)
126,364
lifetime visits
70%
liked (208 πŸ‘ / 88 πŸ‘Ž)
988
favourites (7.8 per 1k visits)
18 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:343first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Hire Panda Bear
319 R$
AUTO SELL
299 R$
Hire Onett
269 R$
Hire Honey King
219 R$
AutoRestock
219 R$
Hire MrBeast
199 R$
DOUBLE CASH
199 R$
SPEEDY WORKERS
199 R$
OP Honey Maker
199 R$
IShowSpeed
199 R$
Hire Bee Egg Maker
199 R$
Hire Bee Variations Maker
199 R$
Pooh Bear
199 R$
X2 FASTER RESTOCKERS
99 R$
SPRINT
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Started Β· welcome167,227 Β· 100.0% win
PassedTutorial Β· welcome129,805 Β· 100.0% win
Proved Β· other68 Β· 0.00% win
Owner Β· other1 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

68706915 August 2026 β€” 68 % liked4 September 2026 β€” 69 % liked14 September 2026 β€” 70 % liked24 September 2026 β€” 70 % liked4 October 2026 β€” 70 % liked24 October 2026 β€” 70 % liked15 August 202624 October 2026
6 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 13:3470no change
4 Oct 2026, 13:3270no change
24 Sept 2026, 13:3170no change
14 Sept 2026, 10:3370+1
4 Sept 2026, 10:3269+1
15 Aug 2026, 09:0368first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.