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Build A Tank

Build A Tank

A Roblox experience owned by Build a Brain Studios.

SimulatorENvehicle customizationtower defenseidle rewards

Build A Tank is a simulator experience created on 2025-08-18. It has 5,083,611 lifetime visits and 23,327 favorites. Currently, 49 players are active. The game holds an 86% like percentage. Players design tanks to destroy obstacles and earn money. The shop refreshes with new items. Tanks shoot offline for rewards.

Description (written by the developer; not a statement by this register)

🚗 Design your own tank and destroy all the obstacles in your way! Watch out for the turrets! 🛠️ The shop refreshes with new stuff! 💵 Earn money by destroying obstacles! ⚔️ Make sure you have enough ammo and rockets! 💾 Save your tank! 🔥Your tank shoots offline so COME BACK FOR YOUR REWARD!

Last updated by the developer 18 Jul 2026, 07:02 UTC.

49
playing (measured 10 Aug 2026, 15:03 UTC)
5,083,611
lifetime visits
85%
liked (21,736 👍 / 3,703 👎)
24,530
favourites (4.8 per 1k visits)
18 August 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0329first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Armored Tank
399 R$
Rocket Tank
349 R$
2x Rockets
299 R$
Mega Gatling Tank
249 R$
Fortress Tank
199 R$
2x Ammo
199 R$
2x Money
199 R$
Basic Gatling Tank
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

T · other2,389,064 · 100.0% win
A · other2,388,020 · 100.0% win
N · other2,381,474 · 100.0% win
K · other2,369,246 · 100.0% win
1,000 DAMAGE! · other1,018,756 · 46.4% win
10,000 DAMAGE! · other325,206 · 14.3% win
50,000 DAMAGE!92,806 · 3.2% win
100,000 DAMAGE! · other60,604 · 3.2% win
500,000 DAMAGE! · progression23,790 · 1.6% win
1,000,000 DAMAGE !! · progression14,375 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.514 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 85 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:3885no change
13 Oct 2026, 01:3785no change
3 Oct 2026, 01:3685no change
23 Sept 2026, 01:3585no change
13 Sept 2026, 01:3585-1
3 Sept 2026, 01:3286no change
24 Aug 2026, 01:3186no change
14 Aug 2026, 01:3086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.