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[βš”οΈ BATTLES] 🍫 Microwave Stuff! πŸͺ

[βš”οΈ BATTLES] 🍫 Microwave Stuff! πŸͺ

A Roblox experience owned by String Inc.

SimulatorENcookingsimulationeconomy

Description (written by the developer; not a statement by this register)

🍳 Microwave Stuff is a fun cooking game allowing you to cook food and exchange it for Credits! ❓ How to play? - πŸ’Έ Buy food from the red Food Shop - 🍳 Put the food in the microwave and wait - πŸ˜‹ Take it and sell it! ⏰ Tired of waiting for food to cook? Use your Credits to skip the cooking time! (Per use) πŸ’œ Microwave Stuff is a game owned by String, Inc; every like supports us! 😁 Tags: microwave cook cooking ranked leaderboard game skins sell freezer galaxy shop weather microwaves food steak brownies pop tart pizza microgang

Last updated by the developer 10 May 2026, 17:48 UTC.

0
playing (measured 16 Aug 2026, 15:33 UTC)
1,223
lifetime visits
95%
liked (19 πŸ‘ / 1 πŸ‘Ž)
17
favourites (13.9 per 1k visits)
18 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 15:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Ranked Pro
149 R$
Starter Pack
79 R$
Less Cooking Time
75 R$
Micro Pass Premium S5
71 R$
Auto Take
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Microwave Stuff! Β· welcome137 Β· 0.00% win
You cooked! Β· progression69 Β· 0.00% win
Completed Season 3 Β· progression7 Β· 0.00% win
Completed Season 2 Β· progression2 Β· 0.00% win
Completed Season 1 Β· progression2 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.