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The Backrooms | Aesthetic Dreamscape [+UPDATE]

The Backrooms | Aesthetic Dreamscape [+UPDATE]

A Roblox experience owned by Acro's Development.

AdventureENbackroomsexplorationpuzzle

Description (written by the developer; not a statement by this register)

🛠️ Created by Acro_T Explore the lukewarm serenity of the enigmatic level known as 'Aesthetic Dreamscape' Heavily recommended: 📈 To use a Higher-end graphics level 🎧 To wear headphones* * ⚠️ Sound required for this game Game is in Beta, expect more content in the coming updates 🎮 Controller & Mobile support included 📱 This experience is a linear exploration game. Solve the various puzzles, traverse the stunning settings, and uncover the secrets & mysteries revolving around the mythical level. The player is a scout for the Major Explorer Group [M.E.G.] in outpost 37 of the poolrooms. The outpost has lost contact with M.E.G. and is set up in an uncharted area of the poolrooms, attempting to return is too risky. You're tasked with documenting an enigmatic level claimed to be a paradise, Aesthetic Dreamscape, in hopes of the colony migrating there. Credits: 🎵 BGM and music comes from Karl Casey @ White Bat Audio 🎮 Game inspired by Escape the backrooms

Last updated by the developer 27 May 2026, 22:30 UTC.

0
playing (measured 15 Aug 2026, 09:53 UTC)
2,106
lifetime visits
98%
liked (42 👍 / 1 👎)
103
favourites (48.9 per 1k visits)
18 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 09:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock all objectives
95 R$
Instant Freeroam access
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Noclipped · welcome1,067 · 100.0% win
Enter The Dreamscape · welcome475 · 100.0% win
Complete the prologue · progression111 · 0.00% win
Noclip Into the Sub-Level · secret110 · 0.00% win
Escape the Sub-Level · progression69 · 0.00% win
Fragmented · other49 · 0.00% win
Complete the hotel trial · progression49 · 0.00% win
Labyrinth [Secret #3] · secret30 · 0.00% win
Reality [Secret #2] · secret27 · 0.00% win
Exit [Secret #1] · secret9 · 0.00% win
Figments [Secret #4] · secret4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9818 August 2026 — 98 % liked28 August 2026 — 98 % liked28 September 2026 — 98 % liked18 August 202628 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 03:4798no change
28 Aug 2026, 20:3898no change
18 Aug 2026, 20:1598first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.