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[⚔️] Brainrot Battles

[⚔️] Brainrot Battles

A Roblox experience owned by A-Z Synergy.

Fighting & PvPENarena combatmeme cultureability-based fighting

Description (written by the developer; not a statement by this register)

👊 Bonk. Hit. Dominate. Enter the arena on Roblox, where your weapon… is a Brainrot. Hit players, use abilities, and Smack 'em straight into oblivion! 😭Unlock wild & wacky Brainrots with insane powers 🌀 Use abilities to knock opponents across the map 💀 Attack enemies 😈 Become the king of the map How to Play: 👽 Buy a Brain rot 🥷 Attack others 💸 Get money by getting kills ✋Roll for new kill effects or brainrots 🎁 USE CODES: RELEASE 😂 Group for codes & updates: https://www.roblox.com/communities/32400114/A-Z-Synergy#!/about

Last updated by the developer 31 Mar 2026, 06:02 UTC.

0
playing (measured 10 Aug 2026, 20:51 UTC)
159,692
lifetime visits
93%
liked (1,527 👍 / 110 👎)
611
favourites (3.8 per 1k visits)
18 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
Fast Attack
200 R$
Better Rage
200 R$
Faster Roll
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome106,172 · 0.00% win
10 KS · other8,081 · 0.00% win
Legendary Brainrot · other4,166 · 0.00% win
?????? · secret511 · 0.00% win
Legendary Hit Effect · other223 · 0.00% win
Mythical Brainrot · other160 · 0.00% win
Mythical Hit Effect · other10 · 0.00% win
100 KS · other6 · 0.00% win
1000 KS · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.