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RUN FROM MOON WOKE UP! (SCARY OBBY)

RUN FROM MOON WOKE UP! (SCARY OBBY)

A Roblox experience owned by stay schemin.

ObbyENhorrormoonjump scares

RUN FROM MOON WOKE UP! (SCARY OBBY) is an obby experience created on 2025-08-18. The game currently has 3 players online. It has accumulated 1,128,849 lifetime visits, 246,333 favorites, and a 60% like percentage. The description notes the presence of jump scares within the gameplay.

Description (written by the developer; not a statement by this register)

⚠️ Note: This game contains jump scares! 🌕 The Moon has finally woken up… and it’s HUNGRY. From space to Earth, its terrifying face stares down at you — and it won’t stop until you’re caught. 🏃‍♂️ Run, jump, and dodge your way through this scary obby as the awakened Moon chases you through chaotic traps and nightmare jumpscares. One mistake, and you’ll be swallowed by the darkness forever. Can you survive the wrath of the Moon? 👍 Like and ⭐ Favorite the game to keep the chaos alive!

Last updated by the developer 1 Jan 2026, 23:42 UTC.

3
playing (measured 10 Aug 2026, 14:30 UTC)
1,128,849
lifetime visits
59%
liked (459 👍 / 313 👎)
249,058
favourites (220.6 per 1k visits)
18 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played! · welcome780,911 · 100.0% win
Completed RUN FROM MOON WOKE UP! · progression68,147 · 4.5% win
Coin Collector! · collection29,944 · 9.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

596059.514 August 2026 — 60 % liked24 August 2026 — 60 % liked3 September 2026 — 59 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:4559-1
24 Aug 2026, 14:3460no change
14 Aug 2026, 14:3360first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.