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untitled ragdoll game

untitled ragdoll game

A Roblox experience owned by inDEVV.

Sandbox & buildingENragdoll physicscliff jumpingsimulator

Untitled ragdoll game is a sandbox-building experience created on 2025-08-19. It has recorded 822,214 lifetime visits and 41,090 favorites. Currently, four users are playing. The title holds an 84% like percentage. Players engage in ragdoll physics gameplay involving jumps and upgrades within the Roblox platform environment.

Description (written by the developer; not a statement by this register)

🦴Welcome to untitled ragdoll game ! 🦴 Remember to like and favorite! 👍 Found a bug? Please send us feedback and remember we're still in ALPHA 🐞 Follow @crispyflame0 and @pugs1ey on Roblox! ⭐ Jump off tall peaks & cliffs into deep caves to earn money to buy new spawns, upgrades, & new maps in this fun r6 euphoria ragdoll playground simulator!! // 2x "R" to respawn quickly // Join the ROBLOX community for a money multiplier! 💰 // Invite friends for a 10% boost per friend! 💸 // New players get a free wheelspin after 10 minutes! 🎉 How to play: 1. Spawn in! 2. Ragdoll off cliffs & peaks! 3. Earn money! 4. Respawn and buy higher locations! // Inspired by: Fun with Ragdolls: The Game, Broken Bones IV, Ragdoll Engine, & other Physics based games ! ✨

Last updated by the developer 14 Jul 2026, 01:38 UTC.

4
playing (measured 10 Aug 2026, 23:08 UTC)
822,214
lifetime visits
84%
liked (1,628 👍 / 318 👎)
44,213
favourites (53.8 per 1k visits)
19 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:088first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

double money
595 R$
unlimited breaks
495 R$
double XP
295 R$
all injuries unlocked
145 R$
3x ability uses
95 R$
more ability slots
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome476,585 · 100.0% win
alpha tester · other476,550 · 100.0% win
lvl 10 · progression77,937 · 14.8% win
what's this button do? · other43,383 · 4.0% win
where am i? · other36,561 · 5.4% win
halloween 2025 · other25,209 · 0.00% win
meet a dev · other3,226 · 0.00% win
mach 1 · other3,198 · 0.00% win
lvl 100 · progression1,312 · 0.00% win
explorer 1 · other574 · 1.4% win
made of money · other33 · 0.00% win
lvl 1000 · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked13 September 2026 — 84 % liked23 September 2026 — 84 % liked3 October 2026 — 84 % liked13 October 2026 — 84 % liked23 October 2026 — 84 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:0784no change
13 Oct 2026, 20:0684no change
3 Oct 2026, 20:0684no change
23 Sept 2026, 20:0584no change
13 Sept 2026, 19:1984no change
3 Sept 2026, 19:0784no change
24 Aug 2026, 17:0884no change
14 Aug 2026, 17:0784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.