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Steal Kingdom [UPD 0.3]

Steal Kingdom [UPD 0.3]

A Roblox experience owned by PoeGame.

SimulatorENkingdom buildingempire managementPvP combat

Description (written by the developer; not a statement by this register)

💫 NEW CODE at 500 Likes! 💫 ✨ Welcome to Steal Kingdom! ✨ Start from nothing and rise to power in a chaotic world where kingdoms collide. Gather resources, build and expand your empire, and defend your land against enemies and rival players. ⚔️ Conquer lands and grow your kingdom 🏰 Build, upgrade, and customize your base 💰 Collect resources and unlock powerful units 🔥 Battle enemies, complete quests, and dominate the world Will you become the strongest ruler… or lose everything? Join the community for new codes!

Last updated by the developer 20 Jul 2026, 19:21 UTC.

0
playing (measured 10 Aug 2026, 22:52 UTC)
57,304
lifetime visits
97%
liked (595 👍 / 20 👎)
218
favourites (3.8 per 1k visits)
19 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Harvest
419 R$
Worker Stamina
219 R$
Mutation Boost
199 R$
VIP
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9715 August 2026 — 97 % liked25 August 2026 — 97 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:5097no change
15 Aug 2026, 16:3297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.