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Noise Hub

Noise Hub

A Roblox experience owned by Noise | Independent Video Game Studio.

OtherENstudio hubhorrorconcept art

Description (written by the developer; not a statement by this register)

⚠️ [EARLY RELEASE] Past teasers will be brought back to the public until our first game is close to release. In the meantime, updates will be rare because of development. Curious about what’s coming next? 🤔 The Noise Hub is your sneak peek into the future! 🔸We provide exclusive screenshots, concept art, and early teases of our upcoming games. 🔸Plus, if you’re feeling lucky, step inside and grab some official Noise merchandise (clothing and UGC)! 💬 We are an independent studio. We create games in darker genres, such as horror and thriller, as well as anything unusual. We focus on mature, story-driven experiences, as you will not usually find them on Roblox. If that is your preference, you will like what we make.

Last updated by the developer 8 Aug 2026, 21:41 UTC.

0
playing (measured 12 Aug 2026, 13:23 UTC)
344
lifetime visits
100%
liked (25 👍 / 0 👎)
24
favourites (69.8 per 1k visits)
19 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 13:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

There You Are · progression134 · 0.00% win
Towards The Light · progression94 · 0.00% win
I like this picture · other65 · 0.00% win
Seek the Future · other49 · 0.00% win
Hands on the Merchandise · other14 · 0.00% win
I'm watching you... · secret10 · 0.00% win
The Orange Doesn't Fall Far from the Tree · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.