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Net Fishing! 🎣

Net Fishing! 🎣

A Roblox experience owned by Net Fishing.

SimulatorENfishingtycoonsimulation

Net Fishing! 🎣 is a simulator experience created on 2025-08-19. The game has recorded 717,445 lifetime visits and holds 916 favorites. It maintains an 88% like percentage. Currently, zero users are playing. The description indicates gameplay involves buying nets, trapping fish, and selling them. Premium players receive a ten percent cash bonus. The game supports PC, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

Welcome To Net Fishing! 🎣 💪 Update Every Saturday How to Play: 💰 Buy Nets! 🪤 Trap Fish 🛍️ Sell Fish! ⭐ Expand Your Plot! ⌛ Premium players get +10% CASH! 👥 Invite friends for free rewards! 🎁 Join our group and like the game for exclusive in-game rewards! https://www.roblox.com/communities/302430364/Net-Fishing#!/about Game is supported on all platforms PC 🖥️, mobile 📱, tablet 📟, and console 🎮

Last updated by the developer 30 Nov 2025, 15:31 UTC.

0
playing (measured 11 Aug 2026, 02:23 UTC)
717,445
lifetime visits
88%
liked (665 👍 / 88 👎)
915
favourites (1.3 per 1k visits)
19 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
199 R$
VIP
149 R$
Double Luck
119 R$
Auto Collect
99 R$
Faster Catches
89 R$
Sprint
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome499,292 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked13 September 2026 — 88 % liked14 August 202613 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Sept 2026, 20:2188no change
14 Aug 2026, 18:1688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.