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[BOOK 2 CHAPTER 7] LUCAS.EXE THE GAME

[BOOK 2 CHAPTER 7] LUCAS.EXE THE GAME

A Roblox experience owned by [ Supernova Productions ].

HorrorENhorrorinspired by multiple IPsjump scares

Description (written by the developer; not a statement by this register)

Game Cotains Epilepsy & Nervous Scenes Game Inspired By LSplash,s DOORS Minitoon,s Piggy Mob Entertainment,s Poppy Playtime Hakita,s Ultrakill And Tim Burton,s Edward ScissorHands Stay Tuned For More CONTENT Thanks For Playing

Last updated by the developer 21 Aug 2026, 10:37 UTC.

0
playing (measured 26 Aug 2026, 05:37 UTC)
780
lifetime visits
33%
liked (2 👍 / 4 👎)
2
favourites (2.6 per 1k visits)
19 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 05:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

LUCAS.EXE THE GAME+
500 R$
Gold GamePass
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome88 · 0.00% win
Pink Cute Unicorn · other4 · 0.00% win
I’m In Your Walls · welcome0 · 0.00% win
It’s A Trap · progression0 · 0.00% win
Help I’m Trapped · progression0 · 0.00% win
Not Expecting The Dark · welcome0 · 0.00% win
Burn Of The Light · progression0 · 0.00% win
Almost Turn Into Rump Roast · progression0 · 0.00% win
Get Rid Of The Evidence · progression0 · 0.00% win
I Feel Sick · progression0 · 0.00% win
Hardcore · progression0 · 0.00% win
I found Light · progression0 · 0.00% win
Strike · progression0 · 0.00% win
One Morning after The Storm · progression0 · 0.00% win
Coalfield · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.