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Moonlight Blossom Park🌸

Moonlight Blossom Park🌸

A Roblox experience owned by G'LABS.

RoleplayENcherry blossomroleplaysocial hangout

Description (written by the developer; not a statement by this register)

🌙🌸 Welcome to Moonlight Blossom Park🌸 ~ Step into a dreamy cherry blossom sanctuary floating under an endless aurora night. Relax by the lake, ride quiet boats, explore glowing crystal caves, or just vibe under the cherry trees with your friends. Whether you’re taking screenshots, videos, roleplaying, or escaping chaos from other games, Moonlight Blossom is your cozy all–day hangout spot. - 🌸 Soft Pink Cherry Blossoms & Lantern-Lit Paths - 🌊 Rowboats, Bridges, and Serene Water Views - 🎣 Fish Your Hearts Out! Cast Your Lines! - 🏯 Eastern-Inspired Shrines, Courtyards, Gardens & Arches - 💎 Hidden Crystal Caverns and Chill Spots - 🎧 Chill Atmosphere – Perfect For Relapse - 💃 Dance with your Friends on Designated Dancing Places or ANYWHERE! - 📸 Aesthetic Lighting Perfect for Screenshots & Edits(Time Settings are Available) ✨ Stunning Donation Effects are Everywhere! Grab a Seat Under the Tree, Watch the Petals Fall, and Let the Moonlight Do the Rest. 💫

Last updated by the developer 7 Aug 2026, 02:25 UTC.

0
playing (measured 10 Aug 2026, 20:01 UTC)
174,173
lifetime visits
92%
liked (822 👍 / 71 👎)
5,094
favourites (29.2 per 1k visits)
19 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BROOM
299 R$
Boombox
149 R$
Rainbow Tag
99 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other2,512 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked24 September 2026 — 92 % liked4 October 2026 — 92 % liked14 October 2026 — 92 % liked24 October 2026 — 92 % liked15 August 202624 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 10:1892no change
14 Oct 2026, 10:1792no change
4 Oct 2026, 10:1692no change
24 Sept 2026, 10:1592no change
15 Aug 2026, 06:0092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.