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[🌲] Steal a 99 Nights in the Forest

[🌲] Steal a 99 Nights in the Forest

A Roblox experience owned by G.O.O.D Games.

TycoonENentity stealingrebirthsimulation

Steal a 99 Nights in the Forest is a tycoon experience created on 2025-08-19. It has recorded 57,384,996 lifetime visits and 37,649 favorites. Currently, 100 players are active. The title holds a 92% like percentage. The game supports desktop, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a 99 nights in the forest! 👍 Like the game and join the group for a 100.000$ REWARD! ⭐ OG spawns on all servers in 1.000 Likes! How to Play: 👽 Buy an Entity 🗡️ Steal Entities from other players 💸 Generate money 🐦‍🔥 Rebirth 💻 Supports Desktop, Mobile and Tablet players

Last updated by the developer 10 Jun 2026, 19:17 UTC.

0
playing (measured 21 Aug 2026, 20:54 UTC)
57,391,764
lifetime visits
92%
liked (50,494 👍 / 4,331 👎)
39,381
favourites (0.7 per 1k visits)
19 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

08944.510 August 2026 — 89 players21 August 2026 — 0 players10 August 202621 August 2026
2 measurements spanning 11 days, net -89. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:540-89
10 Aug 2026, 14:3789first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel!
399 R$
BAN HAMMER!
39 R$
2X CASH!
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Tutorial! · progression8,488,550 · 100.0% win
welcome · welcome6,617,263 · 0.00% win
First Profit · progression4,840,587 · 0.00% win
1.000$ Earned · other4,171,749 · 0.00% win
10.000$ Earned · other3,240,325 · 0.00% win
First Rebirth! · progression3,199,661 · 24.0% win
100.000$ Earned · progression2,573,134 · 0.00% win
1.000.000$ Earned · progression1,785,620 · 0.00% win
Second Rebirth! · progression1,319,808 · 9.8% win
10.000.000$ Earned · progression1,179,579 · 0.00% win
You slipped on a banana peel · other738,979 · 8.6% win
100.000.000$ Earned · progression724,574 · 0.00% win
Third Rebirth! · progression638,991 · 3.5% win
1.000.000.000$ Earned · progression420,718 · 0.00% win
4 Rebirths! · progression379,979 · 2.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9221 August 2026 — 92 % liked2 September 2026 — 92 % liked12 September 2026 — 92 % liked22 September 2026 — 92 % liked2 October 2026 — 92 % liked12 October 2026 — 92 % liked22 October 2026 — 92 % liked1 November 2026 — 92 % liked21 August 20261 November 2026
8 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:2392no change
22 Oct 2026, 14:2192no change
12 Oct 2026, 14:2092no change
2 Oct 2026, 14:1892no change
22 Sept 2026, 14:1792no change
12 Sept 2026, 14:1592no change
2 Sept 2026, 14:0692no change
21 Aug 2026, 20:5492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.