Double Jump Troll Tower 2
A Roblox experience owned by TOMMY TOWER.
ObbyENtroll gameobstacle courseslap mechanic
Double Jump Troll Tower 2 is an obby experience created on 2025-08-19. It has 25,120,341 lifetime visits and 2,826,781 favorites. Currently, 26 players are active. The experience holds a 95% like percentage. It supports desktop, mobile, and tablet platforms.
Description (written by the developer; not a statement by this register)
🎉 Welcome To Double Jump Troll Tower 2! Do you have what it takes to survive the Trolls, Obstacles and Slaps in this tower? ⬆️ Tap the Jump Button Twice to Double Jump! How to Play: 🪤Avoid Troll Traps & Slaps from other players! 🏆 Reach the top of the Tower for Cash, a OP Slap Hand and a Flying Carpet! 😂 Use Troll Tools to slap Players & Friends into the Void! 🛒 Use Cash to purchase better Troll Tools and HD Admin! ✅ Your purchased tools & Admin Save! 🎁 Wait for the Lucky Block & Void Slap at the top for additional EXCLUSIVE rewards! 💻 Desktop, Mobile, and Tablet players are supported! ✅ Your purchased Tools and Admin save automatically! ✔️ Premium Benefits: +5 Walkspeed to help reach the top Faster! 🏷️ Tags: Double Jump, Troll Tower, Slap, Anime, RTHRO, Parkour, Obstacle Course, Rainbow, Easy, Popular, Jump, Challenge, Anime, Cart Ride, Naruto, Dragon Ball, Military, Free.
Last updated by the developer 1 Dec 2025, 16:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:05 | 44 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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