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[RACE SUMMIT EVENT] HIDDEN OBSTACLE

[RACE SUMMIT EVENT] HIDDEN OBSTACLE

A Roblox experience owned by HDNxCOMMUNITY.

ObbyENobstacle coursemountain themeracing event

Description (written by the developer; not a statement by this register)

JOIN DECHE GUYS THERE RACE EVENT PRIZEPOOL 1.2 JETI 🌌 HIDDEN OBSTACLE 30 CP The Hidden Trial of the Summit HIDDEN OBSTACLE is an exclusive journey to the top of a mountain full of mystery and elegance. Beautiful mountains, skies and stars, hidden secret paths that can only be found by careful, patient and brave players. This name symbolizes luxury in challenge - not speed, but calmness, intelligence, and precision in reading situations. HIDDEN OSTTACLE became a symbol of exclusivity, mystery, and success for those who managed to conquer the hidden summit. 📌 FEATURES ✅ AVAILABLE FREE AVA ✅ WASD 2500 X800 STAIRS ✅ FREE 2 COIL ✅ VIP (GET TITLE TEXT CHAT, BOOMBOX, COIL VIP) ✅ AURA SUMMIT ✅ CAN CHANGE SKY ✅ EMOT DANCE & POSE

Last updated by the developer 26 Jul 2026, 03:18 UTC.

0
playing (measured 13 Aug 2026, 10:02 UTC)
102,424
lifetime visits
71%
liked (206 👍 / 86 👎)
139
favourites (1.4 per 1k visits)
19 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP1
100 R$
VIP
100 R$
SpeedCoil1
50 R$
Speed Coil
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

HIDDEN OBSTACLE BADGE · secret794 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707170.515 August 2026 — 70 % liked25 August 2026 — 71 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:0471+1
15 Aug 2026, 10:5170first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.