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PUNCH ๐Ÿ‘Š

PUNCH ๐Ÿ‘Š

A Roblox experience owned by Red Glove Games.

Fighting & PvPENboxingbattle-royalepvp

PUNCH ๐Ÿ‘Š is a fighting-pvp experience created on 2025-08-19. It has recorded 529,412 lifetime visits and 29,365 favorites. The title holds a 75% like percentage. Currently, zero users are playing. The game features multiplayer PvP boxing mechanics with customizable gloves and abilities.

Description (written by the developer; not a statement by this register)

๐ŸฅŠ In this chaotic battle, your fists are your greatest weapon. Step onto the platform, throw powerful punches and knock your opponents off the platform to claim victory as the last one standing! ๐Ÿ”ง This game is still in development so bugs are to be expected! ๐Ÿ‘Š Customize your boxing gloves with unique skins. ๐Ÿ”ฅ Equip Abilities to give you the upper hand in battle. ๐Ÿ† Punch your way to the top. ๐ŸŽฎ CONTROLS: Punch - Left Click/Tap Screen/Tap Button/R1 Block - Q/Tap Button/L1 Skill - E/Tap Button/ButtonX Tags: multiplayer, pvp, battle, boxing, punch, minigame, abilities, skills, pc, mobile, console, xbox

Last updated by the developer 26 May 2026, 18:45 UTC.

0
playing (measured 11 Aug 2026, 02:45 UTC)
529,412
lifetime visits
75%
liked (720 ๐Ÿ‘ / 240 ๐Ÿ‘Ž)
29,358
favourites (55.5 per 1k visits)
19 August 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Double Coins
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Last Punch Standing ยท progression404,506 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

7514 August 2026 โ€” 75 % liked3 September 2026 โ€” 75 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 74โ€“76 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:3875no change
14 Aug 2026, 20:3875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.