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Slay a Monster ⚔️

Slay a Monster ⚔️

A Roblox experience owned by SproutWorks.

Tower defenseENtower defensemonster slayingidle mechanics

Slay a Monster ⚔️ is a tower-defense experience created on 2025-08-19. It has recorded 558,306 lifetime visits and 79,144 favorites. The title holds a 95% like percentage. Currently, zero users are playing the game. The experience supports desktop, mobile, and console platforms.

Description (written by the developer; not a statement by this register)

🧟 Welcome to Slay a Monster! 👍 Like the Game and Join the Group! 💻 Supports Desktop, Mobile and Console 🎮 How to Play: ⚔️ Slay Monsters! 💰 Sell Loot for Money! 🔧 Buy Equipment to Slay Faster! 👽 Defeat Strong Bosses and Rare Monsters! 🍀 Get Very Rare Loot and Equipment! 💤 Even when you're offline, your towers keep slaying!!

Last updated by the developer 17 Feb 2026, 14:40 UTC.

0
playing (measured 10 Aug 2026, 16:48 UTC)
558,306
lifetime visits
95%
liked (8,091 👍 / 436 👎)
79,125
favourites (141.7 per 1k visits)
19 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Trait Luck
1,299 R$
2x EXP
899 R$
Mutation Hunter
699 R$
VIP
499 R$
Auto Collect
499 R$
Auto Sell
399 R$
+2 Storage Limit
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

R · other307,878 · 57.1% win
E · other307,738 · 57.1% win
Y · other307,724 · 57.1% win
A · other307,689 · 57.1% win
L · other307,587 · 57.1% win
S · other307,554 · 57.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.